Accessories

Accessory List

Apart from your regular items, it is also possible to equip accessories.
You can switch them around to match various needs.

They will grant your character a specific improvement, for as long as the accessory is equipped!

Many can be purchased from the shop in Essence of Malice, but the best accessories are rewarded from completing Conquests.



The list:

Item Name (cost) Equipped Effect
Copper Ring (25,000,000) +2k STR for duration of battle
Iron Ring (25,000,000) +2k NTL for duration of battle
Blue Ring (25,000,000) +2k WIS for duration of battle
Yellow Ring (25,000,000) +2k DEX for duration of battle
Goblin Ring (25,000,000) +2k VIT for duration of battle
Wedding Ring (50,000,000) Shows your partner in your ID
Band Of Defence (50,000,000) +20% chance to dodge melee attacks
Amulet Of Flames (50,000,000) +50% chance to tumble fire spells
Amulet Of Ice (50,000,000) +50% chance to tumble cold spells
Amulet Of Lightning (50,000,000) +50% chance to tumble air spells
Pendant Of Durability (100,000,000) 3k VIT & Health for duration of battle
Orb Of Curing (100,000,000) 2x change to cast heal spells
Orb Of Channeling (100,000,000) 1.5x chance to hit with spells
Orb Of Power (100,000,000) +6k NTL for duration of battle
Gloves Of Skill (100,000,000) +10% to all mastery limits
Gloves Of Haste (100,000,000) 1.5x chance to hit with weapons
Gauntlets Of Might (100,000,000) +6k str for duration of battle
Helmet Of Invisibility (250,000,000) You can not be located
Crystal Of Relocation (250,000,000) Teleporting/Locating costs 0 gold
Orb Of Learning (250,000,000) +20% EXP from monsters
Chalice Of Luck (500,000,000) Doubles chance of drops
Golden Orb Of Enlightenment (500,000,000) Show players in a 3×3 search around you. (use /g_orb)
Eternal Ring (500,000,000) 10% gold loss on death instead of 100%
Band Of The Chosen (500,000,000) 5% EXP loss on death instead of 20%
Huggle (10,000,000) A sign of affection 🙂
Gandalf Hat (Conquest) +50% Experience
Wolf Eye Amulet (Conquest) +200% Mastery Chance
Gauntlets of Midas (Conquest) +50% Gold
Amethyst Paragon (Conquest) +10% Strength, +100% Hit Chance
Sapphire Paragon (Conquest) +10% Intelligence, +100% Spell Chance
Circlet of the Savant (Conquest) +100% Special Monsters Encounters
Prophecy Sphere (Conquest) +200% Gold, Hit Chance on Weapon 2 and Spell 2
King’s Crown (Conquest) +100 Experience, +25 IC on Weapon 2 and Spell 2
Ali’s Carpet (Conquest) +150% Drop Chance, +50 AC*

*to be validated shortly



Gemming Accessories

When a character reaches certain levels the Gods feel pity for the challenges ahead and will grant the player the ability to gem their accessories.  However, they do not grant this ability easily!

First slot can be started at Level 15,000
Second slot can be started at Level 50,000

Players will randomly receive the message “The Gods have granted a slot in your accessory!” upon defeating an enemy.

A dummy/placement gem will appear in the equipped accessory (zir1).

Over time, players will randomly receive the message “The Gods have upgraded a slot in your accessory!” upon defeating an enemy. This will grow the (zir1) to (zir2)… and so on.

When the dummy gem is sufficient size (^9 is recommended) then head to Temple of Xi in Temple of Shadows. You may enchant the gem of your choice in exchange for marble.

Important Notes

You cannot disenchant accessories. Enchant carefully!

A player of any level may use and benefit from a gemmed accessory, however a low grade zir will not continue to grow unless player is over level requirements.

The zir can be exchanged with a gem of same grade or lower. Be careful, admin may chuckle at your accidental Gandalf Hat (ft*).

The zir growth is a special type of shadow drop, so anything that boosts shadow drops will boost your zir chance.

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