Apart from your regular items, it is also possible to equip accessories.
You can switch them around to match various needs.
They will grant your character a specific improvement, for as long as the accessory is equipped!
Accessories are scattered throughout the Realm of Shimlar! You can find some at the shop in 0,4 Essence of Malice(EoM), others can be found by finishing Conquests, and there are also ones only found through Quests!
A full list of accessories can be found in-game using the commands /accessory or /acc. For a list of accessories gained through conquests, use the in-game command /conquests or /cq.
|Name||Special Effect||Quest Level Range||Location|
|Copper Ring||+2K Strength||66-260||EoM, Quests|
|Iron Ring||+2K intelligence||66-1k||EoM, Quests|
|Blue Ring||+2k Wisdom||66-260||EoM, Quests|
|Yellow Ring||+2k Dexterity||66-1k|
|Goblin Ring||+2k Vitality & Health||66-2,150||EoM, Quests|
|Wedding Ring||Shows your partner in your ID||N/A||EoM|
|Band of Defence||+20% chance to dodge melee hits||N/A||EoM|
|Amulet of Flames||+50% Chance to dodge fire spell||66-1k||EoM, Quests|
|Amulet of Ice||+50% chance to dodge cold spells||66-1k||EoM, Quests|
|Amulet of Lightning||+50% chance to dodge air spells||66-1k||EoM, Quests|
|Pendant of Durability||+3k Vitality & Health||66-1,200||EoM, Quests|
|Orb of Curing||2x chance to cast heal spells||66-260||EoM, Quests|
|Orb of Channeling||1.5x chance to hit with spells||1k-2,150||EoM, Quests|
|Orb of Power||+6k Intelligence||N/A||EoM|
|Gloves of Skill||+10 to all mastery limits||N/A||EoM|
|Gloves of Haste||1.5x chance to hit with weapons||1k-2,150||EoM, Quests|
|Gauntlets of Might||+6k Strength||1,200-2,150||EoM, Quests|
|Helmet of Invisibility||Cannot be located||N/A||EoM|
|Crystal of Relocation||Teleporting/Locating costs no gold||1k-1,200||EoM, Quests|
|Orb of Learning||+10% Experience from monsters||N/A||EoM|
|Chalice of Luck||+25% Drop Chance||1k-2,600||EoM, Quests|
|Golden Orb of Enlightenment||Shows the players in a 3×3 search around you (use /g_orb command)||N/A||EoM|
|Eternal Ring||10% gold lost on death instead of 100%||N/A||EoM|
|Band of the Chosen||5% Experience lost on death instead of 20%||1k-1,200||EoM, Quests|
|Huggle||A sign of affection 🙂||N/A||EoM|
|Circlet of Kings||+65% Exp, +20 IC Weapon2/Spell2, +Special Monsters||244,444-750k||Conquest, Quests|
|Wolf Eye Amulet||+150% Mastery Chance||N/A||Quests|
|Circlet of the Savant||+Special Monsters||7k-70k||Conquest, Quests|
|Gauntlet of Midas||+25% Gold||7k-70k||Conquest, Quests|
|Amethyst Paragon||+6k Strength, 1.5x weapon hit chance||N/A||Conquest|
|Sapphire Paragon||+6k Intelligence, 1.5x spell hit chance||N/A||Conquest|
|Gandalf Hat||+25% Experience||1k-2600; 25k-75k||Conquest, Quests|
|Prophecy Sphere||+75% Gold, 4x Hit Chance||70k-333,333||Conquest, Quests|
|Ali Carpet||+50% Drop Chance, +25 Armor Class||430k-750k||Conquest, Quests|
|Ring of Forging||+2 Forge Bonus, -10% Forge FP Cost||N/A||Conquest|
|Shimlarian Sphere||+100% Exp and Gold, +150 Armor Class, +25 IC Weapon2/Spell2, 3x Hit Chance, +Special Monsters||N/A||Conquest|
|Broken Conquest Charm||+10% Conquest Drop Chance||N/A||Conquest|
|Weak Conquest Charm||+20% Conquest Drop Chance, 10% for 2x Conquest Drops||N/A||Conquest|
|Minor Conquest Charm||+30% Conquest Drop Chance 20% for 2x Conquest Drops, 5% for 3x||N/A||Conquest|
|Major Conquest Charm||+40% Conquest Drop Chance, +30% for 2x Conquest Drops, 10% for 3x, 1% for 5x||N/A||Conquest|
|Legendary Conquest Charm||+50% Conquest, Gem, Shadow Drop Chance, 100% for 2x Conquest Drops, 50% for 3x, 5% for 5x||N/A||Conquest|
|Conquest Charm of Magnitude||Identical to Major Conquest Charm with +15 Item Class||N/A||Conquest|
|Conquest Charm of Fortitude||Identical to Major Conquest Charm with +15 Armor Class||N/A||Conquest|
|Goblin Pendant||+8k Vitality and Health||1k-7k||Quests|
|Mythril Ring||+15k Strength & Dexterity||1,200-2,600||Quests|
|Adamtite Ring||+15k Intelligence & Wisdom||1,200-2,600||Quests|
|Diamond Ring||+20k Str, Dex, Ntl, Wis||1,200-7k||Quests|
|Circlet of Knowledge||+40% Exp, +Special Monsters||11,111-120k||Quests|
|Bracelet of Fortune||+40% Exp, +35% Drop Chance||11,111-120k||Quests|
|Ruby Paragon||+12k Str, 3x Weapon Hit Chance||2,150-70k||Quests|
|Emerald Paragon||+12k Ntl, 3x Spell Hit Chance||2,150-70k||Quests|
|Goblin Wolf Amulet||+1k Vitality & Health, +300% Mastery Chance||260-120k||Quests|
|Midas Prophecy||+100% Gold||70k-1M||Quests|
|Ring of Knowledge||+50% Exp||2,150-120k||Quests|
|Elemental Amulet||+50% Chance to dodge Fire, Cold, and Lightning Spells||66-1,200||Quests|
|Cursed Amulet of Kings||+75% Exp, -75% Gold||1,200-100k||Quests|
|Cursed Supreme Ring||+100k Vitality & Health, -5 Armor Class||11,111-70k||Quests|
|Pendant of Light||+65% Exp, +65% Gold||70k-1M||Quests|
|Dragonstone Necklace||+60% Exp, Drop Chance, and Gold||70k-1M||Quests|
|Harvesters Ring||2x Resource Drops||1,250-430k||Quests|
|Circlet of the Gods||+125% Exp, +30 IC Weapon2/Spell2, +Special Monsters||222,222-1M||Quests|
|Chalice of Learning||+15% Exp & Drop Chance||2,600-20k||Quests|
|Bracelet of Luck||+35% Drop Chance, +10 Armor Class||7k-120k||Quests|
|Cursed Ring of Fortune||+125% Gold, -75% Drop Chance||52,500-430k||Quests|
|Hobgoblin Pendant||+12k Vitality & Health, +10 Armor Class||11,111-52,500||Quests|
|Ring of Mastery||+25 to all mastery limits||2,600-1M||Quests|
|Shimlarian Sigil||+150% Exp & Gold, +225 Armor Class, +25 IC Weapon2/Spell2, 5x Hit Chance, +Special Monsters||750k+||Quests|
|Pendant of Accuracy||+3k Vitality & Health, 2x hit chance||66-7k||Quest|
|Name||Special Effect||Quest level Range||Location|
When a character reaches certain levels the Gods feel pity for the challenges ahead and will grant the player the ability to gem their accessories. However, they do not grant this ability easily!
First slot can be started at Level 15,000
Second slot can be started at Level 50,000
Players will randomly receive the message “The Gods have granted a slot in your accessory!” upon defeating an enemy.
A dummy/placement gem will appear in the equipped accessory (zir1).
Over time, players will randomly receive the message “The Gods have upgraded a slot in your accessory!” upon defeating an enemy. This will grow the (zir1) to (zir2)… and so on.
Since accessories have two slots, the first slot must be completed before the second one can start above zir1.
When the dummy gem is sufficient size (^9 is recommended) then head to Temple of Xi in Temple of Shadows. You may enchant the gem of your choice in exchange for marble (10k for first one, 50k for second slot).
You cannot disenchant accessories. Enchant carefully!
A player of any level may use and benefit from a gemmed accessory, however a low grade zir will not continue to grow unless player is over level requirements.
The zir can be exchanged with a gem of same grade or lower. Be careful, admin may chuckle at your accidental Gandalf Hat (ft*).
The zir growth is a special type of shadow drop, so anything that boosts shadow drops will boost your zir chance. See the in-game command /zir for zir rates based on your level for each slot.