Gem List

The Gem List

Can be found in-game using the command: /gems

PLEASE NOTE Because Gem effects are now dynamic, based on your level, the Gem List table below only contains the detailed effects of each gem, but for accurate effects based on your level, please refer to the in-game gem list by using the command /gems to see the percentages that apply to your current level.

Which gems are effective for your level?

  • Level 1 – Grade ^3
  • Level 250 – Grade ^4
  • Level 1,000 – Grade ^5
  • Level 2,500 – Grade ^6
  • Level 5,000 – Grade ^7
  • Level 7,500 – Grade ^8
  • Level 10,000 – Grade ^9

Equipping or Using a gem that is a higher grade than your effective level, will downgrade its power to match your level.

For example: You are level 1800 and are using Grade ^6 gems in your gear. They will have the effect of a grade ^5, until you reach level 2500.
From that moment on, the grade ^6 gem’s effect will automatically reflect a grade ^6 gem.

Lower grade gems are not automatically upgraded as you level up & should be upgraded manually or replaced.

Gem Name Effect Grade * Grade ** Grade *** Grade **** Grade ***** Grade ****** Grade ******* Grade ******** Grade *********
Pebble Give Gold (Smash) 10000 40000 90000 160000 250000 360000 490000 640000 810000
Amber Increase Strength & Intelligence 5% 10% 20% 35% 50% 125% 150% 250% 400%
Iolite Steal Enemy Strength & Intelligence 4% 8% 16% 32% 40% 70% 150% 220% 300%
Garnet Decrease Enemy Strength & Intelligence 5% 10% 20% 35% 50% 55% 60% 80% 85%
Emerald Increase Dexterity 5% 10% 20% 35% 50% 125% 150% 250% 400%
Moonstone Steal Enemy Dexterity 4% 8% 16% 32% 40% 70% 150% 220% 300%
Opal Decrease Enemy Dexterity 5% 10% 20% 35% 50% 55% 60% 80% 85%
Pearl Increase Wisdom 5% 10% 20% 35% 50% 125% 150% 250% 400%
Corundum Steal Enemy Wisdom 4% 8% 16% 32% 40% 70% 150% 220% 300%
Black Pearl Decrease Enemy Wisdom 5% 10% 20% 35% 50% 55% 60% 80% 85%
Ruby Heals 5% 10% 20% 35% 50% 125% 150% 250% 400%
Bloodrock Steals Health 4% 8% 16% 32% 40% 70% 150% 220% 300%
Tourmaline Damages Enemy 5% 10% 20% 35% 50% 55% 60% 80% 85%
Demon Fang Increase Spell Class 1 2 4 6 8 12 16 20 28
Dragon Fang Increase Weapon Class 1 2 4 6 8 12 16 20 28
Frozen Tear Increase Armor Class 1 2 4 6 8 12 16 20 28
Atmashidade Increase Experience 2% 4% 10% 20% 30% 40% 60% 80% 100%
Diamond Increase Gold 5% 10% 25% 50% 75% 100% 150% 200% 250%
Rogueite Increase Hit Chance 10% 20% 36% 48% 68% 92% 116% 150% 200%
Jade Increase Double Hit Chance 1% 2% 3% 4% 5% 6% 7% 8% 10%
Azurite Increase Critical Hit Chance 2.5% 5% 7.5% 10% 12.5% 15% 17.5% 20% 25%
Hiddenite Decrease Enemy Hit Chance 4.5% 9% 16.2% 21.6% 30.6% 41.4% 52.2% 67.5% 90%
Howlite Increase Mastery Chance 5% 10% 15% 20% 25% 30% 35% 50% 100%
Jasper Increase Drop Chance 1% 2% 3% 4% 5% 7% 10% 15% 25%
Tigers Eye Increase Resource Drops 5% 10% 25% 50% 75% 100% 150% 200% 250%

Gems go from grade 1, to 9.
To read more about how much you benefit from gems exactly, use the command /gems in-game to open the gem list

Malachite is a magical gem, it is used to bribe the QuestMaster to reduce your quest timer.

Level Cut offs:

Level 1-499 Min. Grade 2
Level 500-999 Min. Grade 3
Level 1000-1999 Min. Grade 4
Level 2000-4999 Min. Grade 5
Level 5000-9999 Min. Grade 6
Level 10,000-14,999 Min. Grade 7
Level 15,000- 24,999 Min. Grade 8

Fusion Machine

The Fusion Machine

Can be used for gem fusion, to create a new gem from two other gems of the same grade.
By default the outcome is a random gem type. Exceptions are for certain fixed combinations (type the command /fusion for gem fusion list).

Operating the Fusion Machine, to create new gems, also costs Fusion Points, which are stored as a resource.
You can get Fusion Points randomly from normal battles, as a reward from completing Quests, by trading and also in the way described below:

The Fusion Machine is also the place where you can take unwanted gems and shadows to throw into the machine and receive Fusion Points in return.
These FP are used for various things, such as:

  • Using them in the Gem Forge
  • Upgrading Mythic gear to Ancestral or Godly
  • And for Conquests.

The first accessible Fusion machine is located at 2,7 Lair of Temptation. You may enter the zone at level 200.

What level do I have to be to throw different gem grades into the Fusion Machine?

  • Grade 1,2 – Level 200, as soon as you can enter Lair of Temptation
  • Grade 3 – Level 500
  • Grade 4 – Level 1,500
  • Grade 5 – Level 3,500
  • Grade 6 – Level 5,500
  • Grade 7 – Level 9,500
  • Grade 8 – Level 25,000
  • Grade 9 – Level 100,000

Gem Forge

The Gem Forge

It is located at (3,2) in Bladeforge and was created by the old Dwarven Overlords. The Forge can still be operated to attempt an upgrade on a gem.

It requires an amount of fusion pieces to work. As the Gem Forge has not been maintained for decades, failures are very often and this results in gems being downgraded or destroyed. The chance grows when a player has acquired some forging masteries.
The chance to gain such masteries increases with the gem grades of successful attempts.

  • Base chances by gem grade: (30, 25, 20, 16, 12, 9, 6, 4)%
  • With special profession: (35, 30, 25, 21, 16, 13, 10, 10)%
  • Fusion points needed by grade: 30, 80, 200, 500, 800, 1500, 2500, 4500

Example:
A player wants to upgrade a *** gem to grade 4. Their mastery is 10%. The chance is 20% + (20% * 10%) = 22%.
If successful, this will cost 200 Fusion Points. Failure can also randomly result in lost Fusion Points.

Fusion Gem List

The Fusion Gem List

Can be found in-game using the command: /fusion

PLEASE NOTE Because Gem effects are now dynamic, based on your level, the Fusion Gem List table below only contains the detailed effects of each gem, but for accurate effects based on your level, please refer to the in-game gem list by using the command /fusion to see the percentages that apply to your current level.

Which gems are effective for your level?

  • Level 1 – Grade ^3
  • Level 250 – Grade ^4
  • Level 1,000 – Grade ^5
  • Level 2,500 – Grade ^6
  • Level 5,000 – Grade ^7
  • Level 7,500 – Grade ^8
  • Level 10,000 – Grade ^9

Equipping or Using a gem that is a higher grade than your effective level, will downgrade its power to match your level.

For example: You are level 1800 and are using Grade ^6 gems in your gear. They will have the effect of a grade ^5, until you reach level 2500.
From that moment on, the grade ^6 gem’s effect will automatically reflect a grade ^6 gem.

Lower grade gems are not automatically upgraded as you level up & should be upgraded manually or replaced.

 

Fusion Gem Combined Gems Effects
Citrine Jasper Increase Drop Chance
Diamond Increase Gold
Cobalt Howlite Increase Mastery Chance
Jade Increase Doublehit Chance
Pyrite Amber Increase Strength
Emerald Increase Dexterity
Kunzite Garnet Decrease Enemy Strength
Opal Decrease Enemy Dexterity
Kyanite Iolite Steal Enemy Strength
Moonstone Steal Enemy Dexterity
Zoisite Amber Increase Intelligence
Pearl Increase Wisdom
Apatite Garnet Decrease Enemy Intelligence
Black Pearl Decrease Enemy Wisdom
Rosalite Iolite Steal Enemy Intelligence
Corundum Steal Enemy Wisdom
Lazurite Opal Decrease Enemy Dexterity
Rogueite Increase Hit Chance
Obsidian Black Pearl Decrease Enemy Wisdom
Rogueite Increase Hit Chance

Gems go from grade 1, to 9.
To read more about how much you benefit from gems exactly, use the command /fusion in-game to open the gem list.

Events

Bonus Events

Obtained as a bonus reward from donating, or very rarely initiated by a higher power (mod or arch).

Creature Hunts

Occasionally, a legendary creature will attack some zone. Players in that zone can all fight the creature, which has usually millions of HP, but low stats so can be hit by almost anyone. Damage done to the creature is divided by your level, and you deal at least 5000 damage to it if you hit. The one to kill this beast will receive a gem of a random grade, and everyone who was attacking it (and no other monsters) and is in the zone at the moment of the kill will receive a set amount of gold (100k). Hunts are generally triggered during holiday events, when someone donates toward the donate bonus or if an admin is feeling generous.

Raids

From time to time perpetrators will raid the estates and drop loot in a specific zone. To take part in this event you need to go to the zone that is listed in the event notification and simply click on the search button. Hitting the search button will check the square for loot, you can then move to the next square and search. The event will finish once all items have been found, so be as fast as you can!

Any items found during this event are handed in at 1,8 in the wilderness (Except for ‘Cookie’ which is given to Joe in the North Pole)

Hunts

Hunts

A Hunt Creature is summoned by giving the HuntMaster, located at 10, 7 in The Wilderness, one of your hunt tokens.

Hunt Tokens are obtained as a reward from donations.
Your Tokens are saved in your list of Resources, so they do not take up inventory space.

After turning in (one of) your Token(s), the following confirmation shows in chat:

{YOUR_NAME} completed the Token Master Conquest!

After which a creature spawns in one of the starter zones at random.
The zone is specified in chat, shortly after the first confirmation, as following:

Fearless Adventurer (Supreme Overlord) says: The people of {STARTER_ZONE} need your help! {YOUR_NAME} Creation has escaped! Kill it and be rewarded greatly!

To defeat the creature, travel to the specified zone where it can be selected from the drop-down list.

Everybody that contributed in the fight against the spawned creature, is rewarded with 100,000 gold.
The person that delivers the killing blow, is additionally rewarded with a random grade Gem.

Temporary season- or holiday type hunts, may need to be started in their own section.

Conquests

Conquests

To check your conquest status, simply type /conquests in-game. This will also reveal your current progress status, needed items etc..

Conquests can be found all over the realm and can take hours of clicking to complete.
These however are some of the best ways to get hard to find items and in some cases an item that you can ONLY get via the conquests.

Some of the conquests are zone specific, as noted below:

1 Wise Elder 300 17 21 The Wilderness drf*** / def*** / ft*** / r*** / tour***
4 Retired Knight 100 3 4 Talorn ZONE: 100 rusty parts 750,000 gold
7 Old Lady 100 4 4 Talorn ANYWHERE, RESOURCES: 9999 clay, sand, stone, lumber accessory: Wolf Eye Amulet
5 Mysterious Mage 150 3 3 Essence of Malice ZONE: 300 demon tears accessory: Gandalf’s Hat
6 Kinky Hunter 150 6 6 Fluffy Forest ZONE: 200 woff pelts lumber, clay, stone, sand
11 Dwarven 250 1 1 Dwarven Workshop ANYWHERE: lumber, sand, rudder, gear choose a *** gem
2 Bone Collector 350 1 1 The Shadowmist ANYWHERE: Arm bone, leg bone, rib cage, skull all masteries +5
3 Pirate Captain 450 0 0 Stormy Ocean Depths ANYWHERE: 12 map pieces, 12 crate of rum access to open water zone, accessory Gauntlets of Midas
18 Royal Fleet Admiral 450 8 8 Open Water ANYWHERE, CERATAIN MONSTERS, SPECIALS: Badge drops from certain monster in list and provided spec select resources, increasing amounts while progressing in steps
9 Arch Mage 1000 1 0 The Badlands ANYWHERE: 5 sapphire shards, 2000 fusion pieces accessory: Sapphire Paragon
10 Noble Guard 1000 1 3 The Badlands ANYWHERE: 5 amethyst shards, 2000 fusion pieces accessory: Amethyst Paragon
8 Asylum Nurse 1200 3 3 Blackmoor Asylum ANYWHERE: 12 screws accessory: Circlet of The Savant
12 Strong Carpenter 1400 9 13 Unknown Dungeon ZONE: 2500 stone, 2500 clay, 30 roof parts, 40 windows 20k strength / 10k vitality
13 Intelligent Carpenter 1400 5 1 Unknown Dungeon ZONE: 2500 stone, 2500 clay, 30 roof parts, 40 windows 20,000 Intelligence / 10,000 Vitality
17 Master of all Skills 2000 3 4 Mount Toshax ZONE, CERATAIN MONSTERS: drops from certain Mount Toshax monsters 10 mastery points per conquest step
15 Raven 2500 6 0 The Graveyard ZONE: 10,000 marbles, 1,000 jewels 50,000 Int / 50,000 Dex
16 Treebeard 2500 1 1 Naturia Forest ZONE: 10,000 lumber, 1,000 water 50,000 Vit / 50,000 Wis
14 Grizzly 2600 0 4 Pelagon Spire ZONE: 10,000 stone, 1,000 picnic baskets 50,000 Str / 50,000 Vit
30 Relic Hunter 7000 1 2 Pyramid Level 1 10,000 FPs, 500 Relics 100,000 selectable stats
31 Relic Hunter 8000 4 0 Pyramid Level 2 10,000 FPs, 500 Burial objects 100,000 selectable stats
32 Relic Hunter 9000 0 0 Pyramid Level 3 10,000 FPs, 500 Tomb nails 100,000 selectable stats
33 Relic Hunter 10000 0 0 Pyramid Level 4 10,000 FPs, 500 Hieroglyphic symbols 100,000 selectable stats
34 Relic Hunter 11000 1 1 Pyramid Level 5 10,000 FPs, 500 Golden plates 100,000 selectable stats
35 Veteran Bone Collector 14444 1 5 Hall of Veterans Bone Collector items are collected in-zone. Follow the clues! A nice ^9 gem
36 Angel Bone Collector 19999 1 5 Hall of Angels Bone Collector items are collected in-zone. Follow the clues! A very nice ^9 gem
42 Gem hunter 23000 1 6 Elysium Clue, certain gem +20% in a random stat
38 Necromancer 30000 6 6 The Sphinx ZONE: 50 Gold Bars, 2000 Gold (resource from some zones) Prophecy Sphere
41 Headhunter2 (master of all skills II) 33333 3 3 The Restaurant at the end of Shimlar Something Masteries each step
37 Wise Ruler 50000 8 2 Fires of Hell ZONE: Dwarven Silver, Silver (resource from some zones) King’s Crown
39 Djinn 80000 8 1 Old Lore ZONE: 50 Elven Perchmeents, 2000 Silver (resource from some zones) Ali’s Carpet

Some conquests are Event-Specific, meaning they can only be done during certain events.
A good example is the Halloween conquest: Halloween Gem:

Joe, The Beggar can be found at 5,4 in the Pumpkin Palace. Speak with him and you will need to give him marbles.
The amount of marbles needed depends on your current lvl.

You will then receive A necklace. Bring the necklace to Hazue he can be found at 10,10 demon gate. He will give you candies.
Bring the candies to The Flower Girl (she can be found at 0,4 Temple of Shadows). She will then give you a flower.
Bring the flower to Naima she can be found at 5,1 Enchanted forest. She will give you a spoon.
Take the spoon to Adam (he can be found at 4,2 Bladeforge). He will give you a pumpkin.
Bring the pumpkin to Baramos (8,22 Wilderness), he will give you a cookie.
Bring the cookie back to Joe the beggar at 5,4 The Pumpkin Palace and you will receive your reward:

  • Grade 2 gem for below lvl 250
  • Grade 2 or 3 gem for before 500
  • Grade 3 or 4 gem for below 1500
  • Grade 4 or 5 gem for above 1500

(all at 50%/50% chance)

Sometimes you will have extra conquest items after you turned in your conquest. These are sell-able to any shop to free up the slot in your inventory.

 

NOTE Completed STAT conquests, and any that are in progress, will be reset when you reincarnate or change professions.
Furthermore, any resource that has been spent on STAT conquests will not be returned once they have been reset.

Mastery conquests cannot be repeated after reincarnation or a profession change.
If your current masteries exceed your new cap then you will lose your excess masteries. Plan your mastery conquests carefully!

Questmaster Hut

The QuestMaster Hut

Is where you pickup and complete quests. He can be found at 20,21 in The Wilderness and offers quests every hour on the hour.
The QuestMaster will instruct you to kill a certain Special monster in a particular zone.
If you are the first to find the special monster and defeat it, then return to the hut to receive your reward.

You can only sign up for one quest at a time, and you can only get the reward for a quest you have signed up to.

In case you completed a quest, it is important that you collect your reward before the time runs out on the quest.
Many players can sign up for the same quest, and only the first one to complete it gets the reward.

Quests are level restricted and you will only be able to view quests appropriate for your level range

The QuestMaster will never tell you which Special monster you have to defeat.
You can, however, keep track of which specials you have already killed, by using the in-game Quest tab on the left menu.

Please note this tab will not update if someone else completes the quest you’re on – keep an eye on chat!

Without a special clan bonus you can only complete one quest every once in a while. The time is based on your current level, as following:

  • 0 – 299: 3h
  • 300 – 599: 4h
  • 600 – 999: 5h
  • 1000 -1599: 6h
  • 1600, 2499: 7h
  • 2500 -99999: 8h

You may -of course- bribe the QuestMaster, to reduce the time before you can take another quest.
Each Malachite you hand to the QuestMaster, will reduce the cooldown by:

  • Grade 1, 2, 3: 1 hour
  • Grade 4: 2 hours
  • Grade 5+: 3 hours

The minimum grade that must be used, depends on your level:

  • Level 1000+: grade 3+
  • Level 2000+: grade 4+
  • Level 6000+: grade 5+
  • Level 10000+: grade 6+

Using the in-game command: /quest will show you how many quests you have completed and when you are eligible to start another.

Bonus Raids

Raids

Players donate for raids via the “Support the Game” Link, below chat.

A raid is similar to a hunt, however it is set in a specific zone (typically Perpetrators Bay) with spots scattered all over that zone to “search” for random rewards of items or gems.

Sometimes even an accessory item is gained!

Some of these items are unique to raids and they give specific rewards at the NPC located in the wilderness (1,8)

  • Elvish Parchment –  Between 5 to 10 free levels
  • Kings Legacy – A handshake, 1% increase or decrease of your banked gold, 3000 or 5000 Fusion Points, Random amounts of resources (Gold, Silver, Sand, Stone, Lumber, Marble, Clay)

Certain items here are also conquest items and can be retained for that purpose!

Quick Guide For Raids (EXAMPLE)

Step 1

Donate towards a raid

Step 2

Wait for an Official Announcement in chat that typically says something along the lines of “Raiders have been spotted in [area]”

Step 3

Head to the area mentioned in the announcement

Step 4

Click the “Search” button and wait for one of two messages “No Luck Here” or “You’ve Found [item]”. If you see a message saying “No Luck Here” head to another tile.

Step 5

Rinse and repeat until official announcement saying “$Player has discovered the last item”

Step 6

Head over to 1,9 Wilderness and give them to the NPC

Murphys Law

Murphy’s Law in Shimlar


Thanks to Mech Dragon


Law: Drops

  • You will never find a good gem/shadow drop except when you don’t need it.
  • Shortly after buying a gem you will find an exact duplicate from a gem drop.

Law: Quests

  • If you really need to do a quest, someone else will complete it within 3 seconds of them appearing.
  • Shortly after going to the Questmaster’s Hut and the quests appearing you will find out that you can’t do quests again yet.
  • Finding a special is a sure sign that someone else found it a split second before you.
  • If you find the winning special then someone will PK you.
  • When logging onto shim you will find out that you logged on a few minutes too late for quests.

Law: Fanatics

  • If you become tired, the next monster will be a fanatic.
  • If you stop concentrating at the upper half of the screen, the next monster will be a fanatic.
  • If you are in a zone with a purple background, you will somehow mistake the word fanatic for the background.
  • If you encounter a fanatic right before leveling and attack it, it will double-critical and kill you.
  • (if you are questing and you need an assassin, you are sure to skip it the first time)

Law: PKing

  • You ARE about to attack a twink and die. Give up.
  • If the target is somehow not a twink, you will get double/triple/quadruple-criticalled and killed.

Law: Fancy Confirmation “Are You Sure?” Popups

  • Despite the warning, you will buy the wrong item.
  • Despite the warning, you will sell the wrong item.
  • Despite the warning, you will trade the wrong item.
  • Despite the warning, you will enchant the wrong item.
  • Despite the warning, you will disenchant the wrong item.
  • If you do buy/sell/trade/enchant/disenchant the right item, you will shortly find out that it was a bad idea anyway.