Starter Races
Stats is the base stat your character will add to each level, with the selected stat boosted. They are Strength, Dexterity, Intelligence, Wisdom, and Vitality. Each race comes with varying stats and masteries – which weapon or spell you use is highly determined by your proficiency in masteries.
Below are the basic starter classes when creating a character, but there are many more to evolve into, found in-game by using the command /races.
You can reincarnate to a new race at 2,1 Royal University if you meet the level and gold requirements.
Human
Humans are average at everything. They start with some fundamental knowledge in all skills and can master every skill to a high level; however, they won’t be the best in any profession.
Starting items: Dagger, Fire Spell
Best Mastery: Any
Gnome
These dastardly little creatures excel at fire magic, so watch out, or they’ll scorch you!
Starting items: Shield, Fire Spell
Best Mastery: Fire
Dwarf
Dwarves live in the mountains, often underground. They are very tough and are hard to kill. Dwarven skill with mining and metals is well known, and they have advanced knowledge of axes, being capable of mastering this weapon to the highest limit. Dwarves aren’t good at magic; however, their knowledge of heat gives them some resistance to fire.
Starting Items: Axe, Heal Spell
Best Mastery: Axe
Fledgling
A vampire in the making, excelling at drain spells and others, but lacking in weapon skills. These are highly intelligent creatures, but they do not like garlic or sunlight!
Starting Items: Drain Spell, Drain Spell
Best Mastery: Drain
Half Elf
Unlike a pureblood Elf, they are not as adept at the bow but have a better balance of stats and masteries.
Starting Items: Bow, Arrow
Best Mastery: Bow
Gargoyle
With the opening of the Demon Gate, people started gathering up there in huge numbers trying to vanquish these creatures of evil. One of the more intelligent demon races decided to start a permanent settlement in the Outworld. Gargoyles are both powerful mages, preferring the power of cold and air, and decent swordsmen.
Starting Items: Shield, Cold Spell
Best Mastery: Cold
Angel
Believed to be the messenger of the Gods, there has recently been a sighting of Angels starting a settlement in Shimlar. While this is rumored to be a sign of some great battle approaching, the Angels are usually peaceful. Angels have intelligence beyond human understanding, and their celestial bodies can withstand some massive damage. While angels know all the skills by a fair amount, they won’t master any weapon beyond mediocrity, as they dislike close combat. They can master air magic to any extent.
Starting Items: Shield, Heal Spell
Best Mastery: Air
Goblin
Goblins are small and quick. While having low life, they can be both good swordsmen and sorcerers. Goblins are shunned by most races, as they are very greedy and not trustworthy. They don’t have great strength, so mace type weapons and heavy armor aren’t very efficient for them.
Starting Items: Shield, Fire Spell
Best Mastery: Fire
Troll
Trolls are a tribal race. They have a very high regeneration rate, which enables them to have the most vitality amongst the races of Shimlar. Trolls have great strength, too. Trolls are afraid of fire but can master some air-based magic. They can use all weapons efficiently, but don’t like axes much.
Starting Items: Mace, Heal Spell, Armor
Best Mastery: Axe/Sword/Mace
Elf
Elves excel at being dexterious and the best at using a bow. Unlike their half-elf counterpart, they are very fragile
Starting Items: Bow, Arrow
Best Mastery: Bow
Dark Elf
A tribe of elves that worships the Dark Gods. The Dark Elves were forced to live in the north, and that increased their strength. Being mad about power, they lost some of the elven wisdom, however still being more intelligent than a human. Dark elves are masters of the blades, being very quick and intelligent.
Starting Items: Sword, Fire Spell
Best Mastery: Sword
Giant
Giants are enormous humanoids, living in the forests or plains. Their strength is outmatched, while their wits leave to be desired. Giants have minimal magical talents, and they can only master mace type weapons to a high level.
Starting Items: Mace, Heal Spell
Best Mastery: Mace