Clans can own a portion of land knows as kingdom. Kingdoms are NOT normal zones, there is a special
zone found at 22, 11 in the Wilderness that allows to settle kingdoms. Only a clan leader can settle a kingdom.
Kingdoms have 3 types of structures: a defence, which serves as protection against possible attackers,
a mine which sometimes makes you get specific extra gems, and a miscellaneous type which has different
effects that affect combat. The level of defence you can buy depends on clan power, so that only organized
clans can actually keep a kingdom. Anyone can attack a kingdom.
You can only have one type of mine and misc. structure active at a time, and you have to pay full price
every time you change them.
There is a kingdom treasury and a tax %. No matter where and what you fight, a certain part of it goes
to the kingdom, and can be taken freely by both clan leaders. Minimal tax is 1% and maximal is 99%.
Each clan can only have one kingdom, so that everyone gets a chance to have one.
Clan defense structures in tabulated form. (Note only sentry tower can be bought at the present time)
||Clan Power Needed
| Sentry Tower
| Guard Tower
| Orc Fort
| Mystic Fort
| Dragon Tower
| Flame Stronghold
| Troll Fortress
| Frozen Keep
(not available yet)