Shadow Items

Upgrade Shadow Items

Dropped shadow items can be upgraded to:

  • Mythic (variations are: Mythic for damaging spells, Mystic for Weapons, Armor and Heals, Spiked for shields)
  • Ancestral (variations are: Ancestral for Weapons and Armor, Primal for Spells)
  • Godly (variations are: Godly for Weapons and Armor, Divine for Spells)

Upgrading Shadow items to Mythic costs only Gold, but upgrading beyond that requires increasing amounts of Fusion Points, as well.
Along with those costs, the level and stats requirements are also increased. Especially when upgrading to Godly/Divine, the jump can be quite significant.

Make sure you double check the level requirements by using the in-game command: /myth


Accessory List

Apart from your regular items, it is also possible to equip accessories.
You can switch them around to match various needs.

They will grant your character a specific improvement, for as long as the accessory is equipped!

Many can be purchased from the shop in Essence of Malice, but the best accessories are rewarded from completing Conquests.

The list:

Item Name (cost) Equipped Effect
Copper Ring (25,000,000) +2k STR for duration of battle
Iron Ring (25,000,000) +2k NTL for duration of battle
Blue Ring (25,000,000) +2k WIS for duration of battle
Yellow Ring (25,000,000) +2k DEX for duration of battle
Goblin Ring (25,000,000) +2k VIT for duration of battle
Wedding Ring (50,000,000) Shows your partner in your ID
Band Of Defence (50,000,000) +20% chance to dodge melee attacks
Amulet Of Flames (50,000,000) +50% chance to tumble fire spells
Amulet Of Ice (50,000,000) +50% chance to tumble cold spells
Amulet Of Lightning (50,000,000) +50% chance to tumble air spells
Pendant Of Durability (100,000,000) 3k VIT & Health for duration of battle
Orb Of Curing (100,000,000) 2x change to cast heal spells
Orb Of Channeling (100,000,000) 1.5x chance to hit with spells
Orb Of Power (100,000,000) +6k NTL for duration of battle
Gloves Of Skill (100,000,000) +10% to all mastery limits
Gloves Of Haste (100,000,000) 1.5x chance to hit with weapons
Gauntlets Of Might (100,000,000) +6k str for duration of battle
Helmet Of Invisibility (250,000,000) You can not be located
Crystal Of Relocation (250,000,000) Teleporting/Locating costs 0 gold
Orb Of Learning (250,000,000) +20% EXP from monsters
Chalice Of Luck (500,000,000) Doubles chance of drops
Golden Orb Of Enlightenment (500,000,000) Show players in a 3×3 search around you. (use /g_orb)
Eternal Ring (500,000,000) 10% gold loss on death instead of 100%
Band Of The Chosen (500,000,000) 5% EXP loss on death instead of 20%
Huggle (10,000,000) A sign of affection 🙂
Gandalf Hat (Conquest) +50% Experience
Wolf Eye Amulet (Conquest) +200% Mastery Chance
Gauntlets of Midas (Conquest) +50% Gold
Amethyst Paragon (Conquest) +10% Strength, +100% Hit Chance
Sapphire Paragon (Conquest) +10% Intelligence, +100% Spell Chance
Circlet of the Savant (Conquest) +100% Special Monsters Encounters
Prophecy Sphere (Conquest) +200% Gold, Hit Chance on Weapon 2 and Spell 2
King’s Crown (Conquest) +100 Experience, +25 IC on Weapon 2 and Spell 2
Ali’s Carpet (Conquest) +150% Drop Chance, +50 AC*

*to be validated shortly

Gemming Accessories

When a character reaches certain levels the Gods feel pity for the challenges ahead and will grant the player the ability to gem their accessories.  However, they do not grant this ability easily!

First slot can be started at Level 15,000
Second slot can be started at Level 50,000

Players will randomly receive the message “The Gods have granted a slot in your accessory!” upon defeating an enemy.

A dummy/placement gem will appear in the equipped accessory (zir1).

Over time, players will randomly receive the message “The Gods have upgraded a slot in your accessory!” upon defeating an enemy. This will grow the (zir1) to (zir2)… and so on.

When the dummy gem is sufficient size (^9 is recommended) then head to Temple of Xi in Temple of Shadows. You may enchant the gem of your choice in exchange for marble.

THIS IMAGE Will help you with the rates.

Important Notes

You cannot disenchant accessories. Enchant carefully!

A player of any level may use and benefit from a gemmed accessory, however a low grade zir will not continue to grow unless player is over level requirements.

The zir can be exchanged with a gem of same grade or lower. Be careful, admin may chuckle at your accidental Gandalf Hat (ft*).

The zir growth is a special type of shadow drop, so anything that boosts shadow drops will boost your zir chance.



Emblems can be purchased in Bladeforge zone for a price ranging between 5m and 20m. You can only have one equipped at a time. Most emblems are named according to special monsters and the player using such an emblem will have his name displayed in chat in the typical monster colour. Your emblem is shown in your inventory but can not be equipped or unequipped like a regular item.


The priests of the Elven Temple know how to enchant lores onto emblems. You can meet them in Enchanted Forest. Most enchantments have effects in battle – positive and negative effects. Some enchantments make teleporting and other actions cheaper. When you change your emblem, the current enchantment will be lost.

For a complete list of all emblems and enchantments please use /emblems in game.

Those with a God Profession do not endure negative effects of emblems.