Humans are average at everything. They start with some very basic knowledge in all skills, and can master every skill to a high level, however, they won’t be the best in any profession
Elf (COLD Spells)
Elves are frailer and a bit weaker than humans. However, they are very wise, and excel in any magic. Elves can master any type of magic to the maximum, and prefer to fight with either swords or staves.
Dark Elf (SWORD)
A tribe of elves that worships the Dark Gods. They were forced to live in the north, and that increased their strength. Being mad about power, they lost some of the elven wisdom, however still being more intelligent than a human. Dark elves are masters of the blades, being very quick and intelligent.
Dwarves live in mountains, often underground. They are very tough, and are hard to kill. Dwarven skill with mining and metals is well known, and they have an advanced knowledge of axes, being capable of mastering this weapon to the highest limit. Dwarves aren’t good at magic, however their knowledge of heat gives them some resistance to fire.
Gnome (EARTH Spells)
Gnomes are a diminutive race that use earthen magic to protect the beautiful lands they dwell in against intruders what they lack in physical strengh they make up for in wisdom.
Half Elf (STAFF)
half elves are the product of human/elven romance hence the ability to co exist within both communities, half elves are masters off the staff their sleek bodies make the quick and nimble and able to wield it to deadly effect.
Giants are huge humanoids, living in the forests or plains. Their strength is outmatched, while their wits leave to be desired. Giants have very limited magical talents, and they can only master mace type weapons to a high level.
Trolls are a tribal race. They have very high regeneration rate, which enables them to have the most vitality amongst the races of Shimlar. Trolls have great strength, too. Trolls are afraid of fire, but can master some air based magic. They can use all weapons efficiently, but don’t like axes much.
Goblin (FIRE Spells)
Goblins are small and quick. While having low life, they can be both good swordsmen and sorcerers. Goblins are shunned by most races, as they are very greedy and not trustworthy. They don’t have great strength, so mace type weapons and heavy armor isn’t very efficient for them.
Angel (AIR Spells)
Believed to be the messenger of the Gods, there has recently been a sighting of Angels starting a settlement in Shimlar. While this is rumored to be a sign of some great battle approaching, the Angels are usually peaceful. Angels have intelligence beyond the human understanding, and their celestial bodies can withstand some heavy damage. While angels know all the skills by a fair amount, they won’t master any weapon beyond mediocrity, as they dislike close combat. They can master air magic to any extent.
Gargoyle (BOW / MAGIC Spells)
With the opening of the Demon Gate, people started gathering up there in huge numbers trying to vanquish these creatures of evil. One of the more intelligent demon races decided to start a permanent settlement in the Outworld. Known as Gargoyles, these creatures are both powerful mages, preferring the power of cold and air, and decent swordsmen.
More races are unlocked at higher levels. You can reincarnate at Royal University.
There is advanced info available for a more in-depth view regarding all the Races and their Stats.
View the info by using the in-game chat command: /races