THIS IS A DISCONTINUED FEATURE AND CAN BE IGNORED
Clans can own a portion of land knows as kingdom. Kingdoms are NOT normal zones, there is a special
zone found at 22, 11 in the Wilderness that allows to settle kingdoms. Only a clan leader can settle a kingdom.
Kingdoms have 3 types of structures: a defence, which serves as protection against possible attackers,
a mine which sometimes makes you get specific extra gems, and a miscellaneous type which has different
effects that affect combat. The level of defence you can buy depends on clan power, so that only organized
clans can actually keep a kingdom. Anyone can attack a kingdom.
You can only have one type of mine and misc. structure active at a time, and you have to pay full price
every time you change them.
There is a kingdom treasury and a tax %. No matter where and what you fight, a certain part of it goes
to the kingdom, and can be taken freely by both clan leaders. Minimal tax is 1% and maximal is 99%.
Each clan can only have one kingdom, so that everyone gets a chance to have one.
Clan defense structures in tabulated form. (Note only sentry tower can be bought at the present time)
|Defence structure||Clan Power Needed||Cost||EQ Class||Hit Points|
|Wood Fence||1||free||40||10 M|
|Sentry Tower||30||1 M||45||20 M|
|Guard Tower||45||2 M||50||30 M|
|Orc Fort||60||4 M||55||40 M|
|Mystic Fort||75||8 M||60||50 M|
|Dragon Tower||90||16 M||65||60 M|
|Flame Stronghold||105||32 M||70||70 M|
|Troll Fortress||120||64 M||75||80 M|
|Frozen Keep||135||128 M||80||90 M|
|Black Citadel||150||256 M||85||100 M|
|Celestial Castle||165||512 B||90||110 M|
|Chaos Keep||180||1024 B||95||120 M|
(not available yet)