Clan Defences

Clan Defences

Clans can own a portion of land knows as kingdom. Kingdoms are NOT normal zones, there is a special
zone found at 22, 11 in the Wilderness that allows to settle kingdoms. Only a clan leader can settle a kingdom.
Kingdoms have 3 types of structures: a defence, which serves as protection against possible attackers,
a mine which sometimes makes you get specific extra gems, and a miscellaneous type which has different
effects that affect combat. The level of defence you can buy depends on clan power, so that only organized
clans can actually keep a kingdom. Anyone can attack a kingdom.
You can only have one type of mine and misc. structure active at a time, and you have to pay full price
every time you change them.
There is a kingdom treasury and a tax %. No matter where and what you fight, a certain part of it goes
to the kingdom, and can be taken freely by both clan leaders. Minimal tax is 1% and maximal is 99%.
Each clan can only have one kingdom, so that everyone gets a chance to have one.

Clan defense structures in tabulated form. (Note only sentry tower can be bought at the present time)

Defence structure Clan Power Needed Cost EQ Class Hit Points
Wood Fence  1 free 40 10 M
 Sentry Tower  30 1 M 45 20 M
 Guard Tower  45 2 M 50 30 M
 Orc Fort  60 4 M 55 40 M
 Mystic Fort  75 8 M 60 50 M
 Dragon Tower  90 16 M 65 60 M
 Flame Stronghold  105 32 M 70 70 M
 Troll Fortress  120 64 M 75 80 M
 Frozen Keep  135 128 M 80 90 M
Black Citadel 150 256 M 85 100 M
Celestial Castle 165 512 B 90 110 M
Chaos Keep 180 1024 B 95 120 M
??? 195 2048 B
(not available yet)
100 200 M
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