Masteries

Quick Tip: Make sure you are displaying your stats before checking your masteries! – Credit: Weezy

Masteries

If a starting fighter gets the best weapon, he won’t be very good with it. An apprentice magician
may learn even the most complex incantation, but the odds of it being properly used are low.
With time, you will get more skill in a chosen weapon or spell, increasing you mastery of it.

Mastery affects chance to hit and chance to score critical damage. You mastery can increase
after a certain number of successful hits, and each % is harder to get. Each race also has a certain
maximum mastery in each type of item that can be achieved as well as a certain starting bonus.
Starting bonus can be negative, as for example Giants are very bad at magic.




Double Hit Mastery

There is a special mastery called “doublehit”. It allows you to attack or cast two times a round with
each weapon or spell. Every race starts with 1% of doublehit chance, and it increases very slowly.
You can’t increase it in the temple, but you don’t lose it in reincarnation.

Your chance to hit twice is exactly your % in this mastery, meaning that 50% will make you attack twice 50% of the battles.
The Royal Academy, is located at 14, 21 in outworld. It offers the ability to evaluate your masteries
for 100 gold per level.

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