Professions
Professions
When you meet certain level and gold requirements, you can change to a profession at 2, 1 Royal University. Each profession carries different stat and mastery bonuses. Stats will start at 75% of the profession’s minimum level.
A full list of professions can be found using the in-game command /professions or /prof for short. These are always up-to-date, and display the mastery and stats also.
Below is a list of possible professions, not including mastery/stats of each:
Name | Level | Special |
---|---|---|
Pocket Thief | 400 | +20% Purse Drops |
Mine Worker | 400 | +20% Clan Mine Drops |
Bakers Wife | 550 | +15% Shadow Drops |
Prospector | 800 | +15% Gem Drops |
Mage Spirit | 800 | 1.5x Class Type Bonus (Casters) |
Warrior Spirit | 800 | 1.5x Class Type Bonus (Fighters) |
Banker | 1000 | +15% Gold |
Battlemage | 1200 | None |
Knight | 1200 | None |
Sorcerer | 1200 | None |
Adventurer | 1200 | -1h Quest Timer |
Land Owner | 1200 | +25% Resource Drops |
Dark Lord | 1200 | None |
Name | Level | Special |
Pyromaniac | 1,600 | None |
Necromancer | 1,600 | +20% Gem Drops |
Wind Waker | 1,600 | +20% Purse Drops |
Barbarian | 1,600 | None |
Monk | 1,600 | None |
Paladin | 1,600 | +20% Shadow Drops |
Gladiator | 1,600 | +20% Clan Mine Drops |
Geomancer | 1,600 | None |
Armor Master | 1,600 | +50% Mastery Chance |
Shadow Demon | 1,600 | +25% Shadow Drops |
Wet Bandit | 2,000 | +20% Purse Drops; 50% Heavier Purses |
Jeweler | 2,000 | 10% Chance for +1 Min Grade Gem Drop |
Name | Level | Special |
Shift Worker | 3,000 | +25% Gold |
Warlord | 3,000 | None |
Looter | 4,000 | +15% Gem, Shadow, Purse Drops |
Blacksmith | 4,250 | +1 Forge Bonus |
Skywalker | 4,500 | -2h Quest Timer, 2x Conquest Drops |
Bard | 4,750 | +25% Gem, Clan Mine Drops |
Musician | 4,750 | +25% Shadows, Resource Drops |
Peddler | 5,000 | +30% Random Drop Chance |
Black Mage | 6,000 | 2x Class Type Bonus (Caster) |
Mercenary | 6,000 | 2x Class Type Bonus (Fighter) |
Name | Level | Special |
Accountant | 10,000 | +50% Gold |
Overlord | 10,000 | None |
Berzerker | 15,000 | +25% Critical Chance & Damage |
Ironworker | 15,000 | +2 Forge Bonus |
Gemologist | 25,000 | +40% Gem Drops |
Shadow Dealer | 25,000 | +40% Shadow Drops |
Pawn Broker | 25,000 | +40% Purse Drops & Heavier Purses |
Geologist | 25,000 | +40% Clan Mine Drops |
Brute | 30,000 | -2h Quest Timer, +Special Monsters |
Archaeologist | 40,000 | +50% Resource Drops, 2.5x Conquest Drop Chance |
Name | Level | Special |
White Mage | 50,000 | 3x Class Type Bonus (Casters) |
Assassin | 50,000 | 3x Class Type Bonus (Fighter) |
Superhero | 60,000 | +30% Gem, Shadow, Purse Drops |
Gambler | 100,000 | +50% Random Drop Chance |
Jewelsmith | 100,000 | 2.5% chance for Max Gem Grade Drops |
Master Blacksmith | 100,000 | +3 Forge Bonus |
Chamberlain | 100,000 | +75% Gold |
Arch Mage | 100,000 | 4x Class Type Bonus (Casters) |
Saboteur | 100,000 | 4x Class Type Bonus (Fighters) |
Farmer | 100,000 | +50% Resource Drop Chance; 1.5x Resources |
Crafter | 100,000 | +35% Zir Chance |
Name | Level | Special |
Explanation of the various bonuses applied when you’re a profession:
- +x% Gem Drops: Increased chance at receiving a gem upon a kill
- +x% Shadow Drops: Increased chance at receiving a shadow upon a kill
- Purse Drops: Increased chance at receiving a purse of gold upon a kill (amount varies based on your level)
- +x% Clan Mine Drops: Increased chance at receiving a clan mine gem upon a kill (must be in a clan with 5%+ clan tax active)
- Heavier Purses: Receive extra gold from a purse drop
- +x% Class Type Bonus: Multiplies a Fighter or Casters class bonus by a certain amount. See /class in-game [LINK THIS]. Does not apply to Bow/Vampire Classes.
- +x% Gold: Increased gold upon a kill
- -xh Quest Timer: After completing a quest, your timer to do a new quest is shortened
- +x% Resource Drops: Increased chance at receiving a resource upon a kill
- +x% Mastery Chance: Increased chance at receiving a mastery upon attacking an enemy
- x% Chance for +1 Min Grade Gem Drops: Provides a chance to receiving +1 grade higher than what you would have drops (IE – drf** becomes drf***). Cannot exceed zone maximum gem.
- +x Forge Bonus: Increased chance at successfully creating a higher tier gem
- x Conquest Drop Rate: Increased chance at receiving a conquest item upon a kill (must have an active conquest)
- +x% Critical Chance & Damage: Increases Fighter critical damage and chance
- +Special Monsters: Increases chance to find a special monster that provides various benefits. See the specials page [LINK THIS] or /specials in-game.
- +x% Random Drop Chance: Increased chance at receiving a gem, shadow, purse, or clan mine upon a kill. Bonus is applied at random each kill.
- x% Chance for Max Gem Grade Drop: Provides a chance to receive a zones maximum gem tier (IE – if a zone can drop grades 1-9, you can drop a grade 9 if this triggers)
- x Resources: Increases the amount of resources obtained upon a kill (if you get a resoruce drop)
- +x% Zir Chance: Increases the chance to obtain an accessory upgrade upon a kill (must have rolled a shadow on kill and meet the 15k+ and 50k+ requirements to receiving zir upgrades)
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